![]() the gaming generation I grew up in, that was the "warning: you're about to face a big bad and won't be able to go back to the main world until you kill it - better back up your save, are you sure you're ready?" alert, not the "warning: after you beat this boss we're gonna delete your save file." foolery.Īlso, what's the point in the first place of reseting the game if there isn't a prestige mechanic? Let us choose when we want to hard reset, don't force it upon us.Īll things considered though, was a fun three hours and I can't fault the gameplay any, but for that I was thiiiis close to 100%ing all the content, and not going to play again just to see what happens when I complete the bonus objectives in the Underworld. Try Space Lich Omega if you want something more similar to Candy box and Speed Warp, Try Civ Clicker If you want something similar to Trimps, although it doesnt have alot of story, if you want a idle game that has a lot of story try Godville. Entering a combat area will have you move automatically along the terrain, fighting any enemies that get in your way. From the world map you can enter any discovered area. Waking up with amnesia you are sent on your way to the nearby village of Tresabor, eventually learning about a strange meteor falling from the sky and even stranger things happening in the land. I mean, yeah,"WARNING: There is no going back from this" could be understood to be that warning, but. Space Lich Omega 2 is a short RPG with ASCII graphics. Blargh, we REALLY need a warning that defeating the final boss will automatically reset the game, even if you haven't 100%ed the other content.
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