![]() The Eco Meter steadily drains after touching pieces of Eco and the effects (and quantity) of Eco are only for the last color touched. Touching a piece of Blue, Red, or Yellow Eco will add it to your Eco Meter. There are several types of Eco in the game. In each location, there are 7 Scout Flies that can be found for another power cell. They do not begin in plain sight instead, you need to open the red metal boxes they are in (Handstand Dive, Zoomer, Yellow Eco burst, Flut-Flut Dash). Scout Flies - These are small helicopter-like objects that were sent to each area by Keira. On the Progress Screen, you can see which of the power cell objectives you have completed and which you have discovered. They appear as glowing spheres with smaller spheres surrounding them. Power Cells - These are your main objectives in the game. Most Orbs are in plain sight, but some are contained in other objects such as Metal Boxes or the Blue Eco Device. You can trade these for power cells with various characters and the Oracles along the way generally 90 Orbs per power cell from people and 120 Orbs per power cell from Oracles. Precursor Orbs - These appear as mauve eggs with some writing on them. X Button - Fire Cannon (hold for farther shot) Lurker's Cannon (Misty Island - Arena Area) Roll then Jump - Rolling jump (more distance than Double-jump w/ spin Jump, Jump, Spinkick - Double-jump w/ spin (a little more distance than Double-jump) Jump then Jump - Double-jump (more distance than a single Jump) L2 / R2 Buttons - Heads-Up Progress Totals It is up to Jak and Daxter to stop the Lurkers' evil plan and find a way to turn Daxter into his normal elf form. At this point, Samos's daughter Keira offers to help with a modified Zoomer that can resist the heat of the fiery Mountain Pass. They also find out that the other sages have been out of touch for some time and the way to reach them is very dangerous. They return to the Green Sage, Samos, and are told only one person knows enough about Dark Eco to turn Daxter back. Daxter jumps out of the sludge as an 'ottsel' (part otter, part weasel). They're discovered and Jak fights off the lurker with the Precursor artifact but knocks Daxter into the Dark Eco. Before they're spotted, they sneak off and find a Dark Eco pool and a Precursor artifact. Before the game begins, Jak and Daxter sneak over to Misty Island where they witness a meeting of Lurkers with their masters, Gol and Maia. As usual with many pairs of friends, they are a truly 'odd' couple: Jak is the strong, silent type while Daxter is a seemingly endless source of wisecracks. Jak and Daxter are two elf-like friends that live on one of a group of islands. Here is the story of the world of Jak & Daxter: Will work on updating for more frequently asked questions later. ![]() Moved the area-specific FAQs to their respective areas. The old email address was shut off due to the Cox conversion from the network to their own. Added more special moves to Controls section. Corrected small error in Precursor Robot boss info. V1.0 (01-03-02) - Finished Orb & Scout Fly locations in Gol & Maia's Citadel. Added dedication in Section 11, added Green & White Eco, added Glitches & Bugs section. V0.3 (12-14-01) - Returned from hiatus Finished Orb & Scout Fly locations up to Lava Tube. Finished Orb & Scout Fly locations up to Rock Village. Removed incorrect piece in Demo/Game comparison question. Removed pieces left over from the Demo FAQ I was working from. V0.2 (12-07-01) - Started work on Orb and Scout Fly Locations. I'll be reworking the Orb Locations portion as this document evolves. played through the whole game in under 2 days with only 2 Power Cells and 1 Orb remaining to be found. V0.1 (12-07-01) - Initial Revision all but one Power Cell objective name found. This is a FAQ for Jak & Daxter: The Precursor Legacy for the Playstation 2 from the talented developers at Naughty Dog. Jak & Daxter: The Precursor Legacy FAQ | GamesRadar+
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